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def | lottie.utils.animation.shake (position_prop, x_radius, y_radius, start_time, end_time, n_frames, interp=easing.Linear()) |
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def | lottie.utils.animation.rot_shake (rotation_prop, angles, start_time, end_time, n_frames) |
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def | lottie.utils.animation.spring_pull (position_prop, point, start_time, end_time, falloff=15, oscillations=7) |
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def | lottie.utils.animation.follow_path (position_prop, bezier, start_time, end_time, n_keyframes, reverse=False, offset=NVector(0, 0), start_t=0, rotation_prop=None, rotation_offset=0) |
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def | lottie.utils.animation.generate_path_appear (bezier, appear_start, appear_end, n_keyframes, reverse=False) |
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def | lottie.utils.animation.generate_path_disappear (bezier, disappear_start, disappear_end, n_keyframes, reverse=False) |
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def | lottie.utils.animation.generate_path_segment (bezier, appear_start, appear_end, disappear_start, disappear_end, n_keyframes, reverse=False) |
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